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Roberta Williams, an American video game designer, is widely recognized for her pioneering work in the adventure game genre. As co-founder of Sierra On-Line, she helped create some of the first interactive narrative-driven games, revolutionizing the gaming industry. Williams' ability to merge storytelling with technology has had a lasting influence on how video games are designed and played. Her work encourages aspiring game developers to combine creativity, technology, and narrative to create immersive experiences that entertain and inspire.
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"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."

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"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."

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"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."

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"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."

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"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."

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"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."

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"I believe the adventure game genre will never die any more than any type of storytelling would ever die."

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"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."

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"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."

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"It seems we always exceed even our own expectations-after a lot of hard work, though!"

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"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."

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"I am most proud of the development of the characters as personalities that game players could relate to and care about."

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"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."

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